BattleServer

Co-op survival

Zombies at Sochi

Everyone is on blue. The enemy is a horde of infantry that never shoots back — you hold a walled compound at Sochi-Adler against escalating waves.

Server-wide

Crash recovery

The server auto-saves every 30 seconds: deployed CTLD vehicles, unpacked tanks, crates on the ground, JTACs (with their laser codes) and knocked-out airbase state. If the server crashes, the next start puts it all back where it was — you'll see a "CRASH RECOVERY" message in-game. A deliberate stop or mission restart always starts fresh. It's fully automatic — there's nothing for you to press.

What gets tracked

The Overview page keeps persistent per-player stats that survive reconnects and restarts: air/ground/ship kills, deaths, score, plus crates unpacked, JTACs deployed and repairs — and the Win History of every war fought on this server. The Live Log page shows kills, takeoffs, spawns and connections as they happen.

The Live Map is fog-of-war. You see your own team's units only — the enemy's positions are never sent to your browser. (The server admin sees the full picture.)

House rules