Co-op survival
Zombies at Sochi
Everyone is on blue. The enemy is a horde of infantry that never shoots back — you
hold a walled compound at Sochi-Adler against escalating waves.
- The compound: a ~190 m container-walled square with one deliberate gap in
the south wall — the gate. Every zombie is routed to funnel through it, weaving
as it comes rather than marching in a straight line. Inside: a command bunker, an ammo
truck that doubles as the CTLD sling-load pickup, and a rearm/refuel point
(land on it, use the ground-crew menu).
- Sling-load motor pool: the compound's logistics point — the ammo truck
— issues four crate types: M1A2 Abrams, M2A2 Bradley,
HMMWV - TOW and an M1097 Avenger. Request one within 235 m
of compound logistics — but no crate can be unpacked within 250 m of it,
and that circle covers the whole compound plus roughly 140–170 m beyond every
wall. So CTLD's "You can't unpack that here!" inside the walls is the rule working,
not a bug: sling the crate well clear of the compound, unpack it there, and drive the
vehicle back in through the south gate.
- Your garrison: 84 infantry and 6 .50-cal HMMWVs, all at Excellent skill,
holding the gate. They never move — they hold and shoot.
- Spawn in on the spot: a Ka-50 III (Vikhrs + rocket pods + cannon) and a
UH-1H (all four miniguns) sit hot inside the walls, plus the full ramp at
Sochi-Adler and every module you own via the Dynamic tab.
- The waves: first contact seconds after anyone takes a slot. Waves double
50 → 100 → 200 and then hold at 250, arriving every 45 seconds
whether or not the last one is dead. At most 500 are alive at once. They all come
out of one patch of ground ~2 km to the south — a single scattered spawn
area, never from behind you.
- Winning: survive 20 full-size waves and then clear the field. Losing: the
horde holds the compound in strength for 30 minutes, or the HQ is destroyed.
- Infection: a zombie that reaches your troops turns them — a fallen defender
gets back up on their side. Don't let the gate collapse.
- B-52 carpet bomb: a flight of three BUFFs runs in automatically
every 5 minutes, west to east across the front of the gate. Between them they
carry about 135 bombs — 45 per jet (18 Mk-82 on the wing racks,
27 M117 in the bay). The formation is staggered south of the leader, never
north, so the extra bomb loads widen the carpet out into the horde's approach rather than
toward the compound. Any player can pull the flight in early from
F10 → Call B-52 carpet bomb — one 5-minute clock shared by everyone and
by the automatic run, so calling it moves that strike forward rather than adding one. It is
genuinely danger close: the aim point sits only ~130 m outside the south wall,
on the horde's side of it. Stay off the southern approach, and expect the garrison to take
losses.
- No team-kill kicks here. Friendly fire is switched off for this mission —
with 90 friendlies standing in the horde's path, clipping your own is unavoidable.
- They close in: the spawn point walks toward you as the mission runs — the
first waves have a ~2 km approach, the last are coming at you from 250 m
with almost no reaction time.
Server-wide
Crash recovery
The server auto-saves every 30 seconds: deployed CTLD vehicles, unpacked tanks,
crates on the ground, JTACs (with their laser codes) and knocked-out airbase state. If the
server crashes, the next start puts it all back where it was — you'll see a
"CRASH RECOVERY" message in-game. A deliberate stop or mission restart always starts fresh.
It's fully automatic — there's nothing for you to press.
What gets tracked
The Overview page keeps persistent per-player stats that survive reconnects and
restarts: air/ground/ship kills, deaths, score, plus crates unpacked, JTACs deployed
and repairs — and the Win History of every war fought on this server. The
Live Log page shows kills, takeoffs, spawns and connections as they happen.
The Live Map is fog-of-war. You see your own team's units only — the enemy's
positions are never sent to your browser. (The server admin sees the full picture.)
House rules
- Give a heads-up on the Live Log / chat before restarting the mission or stopping the
server — someone may be mid-sortie.
- Crates and repair kits are shared. Don't hoard or deliberately dump them in the sea.
- Team-kills happen; own up, apologise, move on.
- Have fun. It's a hobby server, not a checkride.