Every airframe's menu is now called Logistics. It used to be "JTAC Ops" on warbirds and "Reinforcements" on the C-130J — one name now, so nothing moves when you change aircraft.
Only these three can carry a crate, because only these three have a working cargo hook in DCS. Crates only, no troops on any airframe. Land within 235 m of a BUNKER to request one — every airbase and every FARP has a big arched shelter with a tall comms mast beside it, and that pair is the crate point everywhere on the map. Then hook it with your Cargo Hook binding (there is no menu load), fly it 250 m clear, set down, release, Unpack Nearest Crate. Every crate weighs 1000 kg and there is a 2-minute cooldown between requests.
Other
└ Logistics (identical for BOTH sides)
├ Request Crate →
│ ├ M1A2 Abrams
│ ├ HMMWV - TOW (anti-armour)
│ ├ HMMWV - MG
│ ├ IR SAM - Avenger (passive, no warning to the target)
│ ├ RDR SAM (longer reach, but paints itself on RWR)
│ ├ EWR - spawns your AWACS (the AWACS flies while the radar lives)
│ ├ JTAC Humvee
│ └ Base Repair Kit (rebuilds a knocked-out airbase)
├ Unpack Nearest Crate
├ Drop Crate
└ List Nearby Crates
└ JTAC ........................... JTAC Status + per-JTAC target selection
They can move crates, but they cannot sling them. None of these has a working cargo hook in DCS — the binding does not exist at all on the Apache, and on both Black Shark variants it exists but is commented out (ED removed the Ka-50's sling deliberately, for want of documentation; III is no different from II). So instead of a hook they get a menu:
Their crates sit behind a Request Crate submenu rather than in the root, because DCS allows only 10 entries per menu level and the flat list is already full. Slower and less pretty than a real sling — if you want the proper hook, fly the Huey, Hip or Hind.
The ferry pilots — 3 ramp slots of each at the rear staging bases (or spawn one anywhere via the Dynamic tab). They never handle a crate and have no crate menu at all. JTACs load from the menu anywhere within 4 km of a friendly field — no taxiing to anything; the Defence Repair crate is issued at the rear base, then you land at your damaged airbase/FARP and deploy it in place.
Other
└ Logistics (was "JTAC Ops")
├ Load JTAC Humvee
├ Deploy / Recover JTAC
├ Check Cargo
├ JTAC Status
├ Load Defence Repair Crate rear base only
└ Deploy Repair Crate land at YOUR base - defences rebuilt in place
Everything loads straight from the menu — no crates on the ramp, same as the warbirds. Dropped crates act on their own: the battalion crate opens into the whole battalion, the repair crate rebuilds the base defences it lands on.
Other
└ Logistics (was "Reinforcements")
├ Load JTAC Crate AIR-DROP it: opens into a lasing JTAC where it lands
├ Load Reinforcements (1 crate = 14 vehicles)
│ 4 Abrams, 4 Bradley, 2 Avenger, 2 Vulcan, 2 trucks
├ Load Defence Repair Crate drop over YOUR base/FARP -> defences fully rebuilt
├ Load Airframe Resupply Crate drop over YOUR base/FARP -> +5 airframes to your fleet
├ Check Cargo
└ Drop Cargo one per press, ANY altitude - the airdrop
Spawn a computer-controlled wingman of your own aircraft type and give it orders. One wingman per player at a time; it flies with an internal-gun loadout in v1.
Other
└ Wingman
├ Spawn wingman same type as you, forms up on your wing
├ Engage bandits hunt air targets within 30 km of you
├ Cover me escort and defend your aircraft
├ Return to base RTB and despawn on landing
└ Dismiss despawn now