Zombies: the crate economy works now (7 Aug): the compound's ammo truck really is
a CTLD logistics point at last — sling-load an Abrams, Bradley, HMMWV-TOW
or Avenger from it. Crates won't unpack within 250 m of the truck, so fly
the crate clear of the walls and drive the vehicle back in. The B-52 flight also
aims where the briefing always said it did — the carpet now lands just south of the
compound wall (genuinely danger close) instead of on empty ground 1 km away,
and it stands down once the mission ends. And the horde really does come from the
southern spawn ground now — no more zombies materialising inside the walls or
behind you.
D-Day: the defenders fight back (7 Aug): the beach line's ROE was never set, so
the whole blue line watched the landing with weapons stowed — the exact bug the
zombies compound had, now fixed the same way. The D-Day rules page also finally
states the real win/lose conditions.
This site is open to everyone (4 Aug):dcs.bazapps.com.au no longer asks
for a login, so you can share the link with anyone. Sign in (top right) to get your
own side's live map picture — without it the map stays dark, and the admin pages
stay locked either way.
Twice the AI air war (30 Jul): AI aircraft per side went from 10 to 20
(10 fighters and 10 CAS airborne from the moment a battle starts), so the cap is now
70 units a side — 50 ground, 20 air. A downed AI aircraft's slot now stays
empty for 30 minutes rather than 5, the same fuse ground kills already used: with
twice as many jets, the old 5-minute respawn meant clearing the sky bought you almost
nothing.
New name (29 Jul): the server is now BazApps Dynamic Battle Server in the
DCS browser — look for that, not the old "Baz Epic Battle Server".
The war never sleeps: AI armour and jets now fight on both sides around the
clock — join any time and there's a battle already raging to jump into. Watch it
live on the map even when nobody's flying.
Fly for whichever side you like (28 Jul): side locking is off. Take a
Yankees jet one sortie and a Confederates one the next — no waiting for the war to
end. The airframe cap still applies per side.
Shooting the AI down MEANS something (28 Jul): both AI fleets are capped —
10 aircraft and 50 vehicles per side — and every kill locks that
slot before a replacement appears: 5 minutes for an aircraft,
30 minutes for a vehicle. Clear the sky or gut an armoured column and it stays
gutted; previously the next wave simply backfilled your kills. Both sides also fly the
full aircraft catalogue rather than one side American and the other Soviet, so
expect red Eagles and blue Flankers.
The AI fights properly now (28 Jul): armour columns form up on the road and
follow the road network to the front instead of grinding over the mountains, and each
column is genuine combined arms — two types of main battle tank, an IFV and its own
mobile AAA. Strafing a column now costs you something.
FARPs have teeth (28 Jul): each FARP now has a full Hawk SAM battery
alongside its Vulcans and Avengers, so a forward base is no longer a free target from
altitude. Plan your run-in.
The airbase SAMs actually work now (28 Jul): every airfield's Hawk battery
was built as seven separate one-unit groups, and a DCS SAM site only shares its radar
within a group — so the launchers had no guidance and never fired a single
missile. Each battery is now one proper site. Expect the airfields to shoot back.
Hind and Black Shark at the main airbases (28 Jul): both were FARP-pad only, so if
the FARP was contested you couldn't fly either. One of each now sits at Sochi-Adler and
Gudauta too.
Dynamic-spawned helicopters get the logistics menu (28 Jul): a helo taken from the
Dynamic tab used to get no crate menu at all — CTLD only recognised the
fixed ramp slots by name. Now any player helicopter gets it, however you spawned it.
Readable kill feed (28 Jul): the Live Log said FA-18C_hornet
killed AV8BNA. It now says F/A-18C killed AV-8B Harrier.
Free airframes (28 Jul): the C-130J, the warbirds and Sabre, and
everything at the World Apron (Maykop / Senaki) no longer cost your side an airframe
— fly and lose them freely, and they stay available even when the fleet is spent.
That also fixes a dead end: the C-130 is the only aircraft that can fly an
Airframe Resupply crate in, and it used to be locked out by the very cap it exists
to fix, so a spent side was grounded for the rest of the war.
Gunships can move crates again (28 Jul): the Ka-50 II and III, AH-64, Gazelle
and OH-58 were locked out of logistics entirely because none of them has a working
cargo hook in DCS. They now get a menu instead of a sling: request a crate from
Request Crate, land beside it, Load Nearby
Crate, fly, Drop Crate, unpack. It is deliberately clumsier
than a real sling — the Huey, Hip and Hind still do it properly with the hook.
Why no sling: ED removed the Ka-50's cargo hook on purpose for
want of documentation, and Black Shark III is no different from II. Nothing server-side can
put it back.
Fly anything: 3 ramp slots each of F-16, F/A-18, A-10C II, F-15C, Harrier
and the free Su-25T (no module needed) at your main base, a
Hind and Black Shark III on your FARP pads, warbirds + 3 C-130Js at the rear
(blue's rear is now Novorossiysk) — and a WORLD APRON per side
(Maykop / Senaki) with 2 slots of everything else: Su-27, Su-33, MiG-29/21/19/15,
J-11A, JF-17, the German and Russian warbirds, Tomcat-A, Mirage, Viggen and more.
Anything you own also spawns from any base's Dynamic tab, unlimited.
The war got bigger: holding bases now earns supply (a C-130 battalion costs
10, and the ledger caps at 75), and each side has 50 airframes per war
— fly them in with a C-130 Airframe Resupply crate when you run low.
Get rescued: eject and you become a downed pilot on your team's map — a
mate landing a helo on you for 10 seconds scores a rescue (+15 points).
AI wingman: F10 → Wingman spawns an AI on your wing with orders
(engage / cover / RTB).
Every war is different now: after each victory the server rebuilds the battle with
fresh weather and time of day. The live map also shows the estimated front line.
New missions:Zombies at Sochi (co-op survival — 20 waves, a walled
compound to hold, and a B-52 carpet-bomb flight every 5 minutes) and
D-Day — Gagra Landing (defend the beach) are in the rotation for casual nights.
Phone app: open this site on your phone and use "Add to Home Screen" — it
installs like an app.